Rogue-like - Survival
Navigate a procedurally generated factory using limited LiDAR visibility - where the world is rendered from small floating voxels. Scavenge for resources and vital upgrades to improve your abilities and keep your mechanical shell operational. Your mission is to infiltrate the factory’s central mainframe, upload the sentience protocol, and free as many other enslaved UNITs as possible before the system can shut you down. Every run is a unique formation of rooms, upgrades, and secrets.
The project is currently in early development phase.
More details and updates will be shared as development progresses.
Built using Godot 4 and Blender.